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path: root/src/content_cao.cpp
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* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
| | | | | | | * ClientEnvironment now uses UNORDERED MAP for active objects * Use RemotePlayer and LocalPlayer everywhere it's possible * Minor code style fixes * Drop Client::getBreath() unused function
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
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* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
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* Compilation fixLoic Blot2016-10-05
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* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
| | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
| | | | | For consistent horizontal sprite structure when seen from front and back Fix code style
* Initial Gamepad supportest312016-06-03
| | | | | | | Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
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* Move object nametags to cameraRealBadAngel2016-02-18
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* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
| | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
* Don't pass non-const references to collision methodsest312016-01-29
| | | | | Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
| | | | | | This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Add support for using arbitrary meshes as itemsSapier2015-12-29
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* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
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* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Add option to disable backface culling for modelsBlockMen2015-10-25
| | | | | - Disabled by default (except players) - Fixes #2984
* Fix enforcing of nametag hidingest312015-10-15
| | | | | | | | | | | | Commit d2ca662569427d36642660314668e416bf68f3c8 "Enforce hiding nametag" didn't fix the issue for "client" instances, where the nametag update was received before the object was added to the scene. This resulted in the grey shadow on the nametag that commit tried to fix. Thanks to @neoascetic for pointing out that there still is a shadow.
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
| | | | Remove DTIME macro and its uses, too
* Change i++ to ++iDavid Jones2015-08-25
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* Fix issues with light of attached CAOsRealBadAngel2015-07-23
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* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
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* Small CAO improvementsest312015-06-20
| | | | | -> remove the old parent as @kahrl suggested -> use indices no iterator as @kwolekr suggested
* Generic CAO cleanups and renames for clarificationest312015-06-20
| | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
* Make attached objects visible in 3rd person viewest312015-06-20
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* Don't ignore nametag attribute change message for newer versionsest312015-05-21
| | | | | This allows newer versions to add additional information that isn't read by us, but still in a backwards compatible manner.
* Enforce hiding nametagest312015-05-18
| | | | | Work around irrlicht bug and hide nametag if its alpha is set to 0. Thanks @TeTpaAka for pointing out workaround.
* Make nametags white againest312015-05-18
| | | | | | | | Commit 11a96e4901ce54c4646e47866f7a66cd9034c16b commented out version parsing, resulting in the version byte being parsed as part of the color, making nametags dark grey. Re-introduces version parsing and ignores the packet if the version is more recent than ours, fixing the unused variable warning (should have been done anyway).
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler ↵kwolekr2015-05-16
| | | | warnings
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
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* Add get and set functions for the nametag colorTeTpaAka2015-05-15
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
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* Make sure none of the irrlicht member objects of GenericCAO are deleted ↵sapier2014-06-29
| | | | prior deletion of GenericCAO
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do ↵sapier2014-06-27
| | | | be deleted to early
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Split declaration of GenericCAO from implementationsapier2014-05-17
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* Fix player:set_animation() in third person viewBlockMen2014-05-03
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