| Commit message (Expand) | Author | Age |
* | Add ItemStack key-value meta storage | rubenwardy | 2017-02-04 |
* | Fix unknown command message not providing number of cmd | sapier | 2017-01-21 |
* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Fix another missing const reported by clang & @sfan5 | Loic Blot | 2017-01-14 |
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move PP() and PP2() macros to basic_macros.h | Rogier | 2016-12-24 |
* | Particles: Make attached particle spawners respect the parent's yaw | orwell96 | 2016-11-18 |
* | Fix crash on attaching player to entity | Foghrye4 | 2016-10-19 |
* | A little cleanup since previous commit | Loic Blot | 2016-10-09 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) | Loic Blot | 2016-10-08 |
* | Prevent attached models from disappearing during parent reload (#4128) | Foghrye4 | 2016-10-08 |
* | Use more unordered_maps to improve performance in c++11 builds | Loic Blot | 2016-10-06 |
* | Compilation fix | Loic Blot | 2016-10-05 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Upright sprite objects: Horizontally flip the front image | SmallJoker | 2016-07-27 |
* | Initial Gamepad support | est31 | 2016-06-03 |
* | Fix a m_camera not used warning fix pointed by clang | Loic Blot | 2016-05-22 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Revert "Add support for using arbitrary meshes as items" | Sapier | 2015-12-29 |
* | Add support for using arbitrary meshes as items | Sapier | 2015-12-29 |
* | Add support for limiting rotation of automatic face movement dir entitys | Sapier | 2015-12-19 |
* | Add option to give every object a nametag | BlockMen | 2015-12-15 |
* | Add option to disable backface culling for models | BlockMen | 2015-10-25 |
* | Fix enforcing of nametag hiding | est31 | 2015-10-15 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Fix issues with light of attached CAOs | RealBadAngel | 2015-07-23 |
* | Use UTF-8 instead of narrow | est31 | 2015-07-08 |
* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
* | Small CAO improvements | est31 | 2015-06-20 |
* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
* | Don't ignore nametag attribute change message for newer versions | est31 | 2015-05-21 |
* | Enforce hiding nametag | est31 | 2015-05-18 |
* | Make nametags white again | est31 | 2015-05-18 |
* | Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war... | kwolekr | 2015-05-16 |
* | Generalize core.get/set_nametag_color into core.get/set_nametag_attributes | TeTpaAka | 2015-05-15 |
* | Add get and set functions for the nametag color | TeTpaAka | 2015-05-15 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Use skin font for usernames (fixes #2363) | BlockMen | 2015-02-21 |
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje... | Loic Blot | 2015-02-17 |