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path:
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content_cao.cpp
Commit message (
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Author
Age
...
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Don't ignore nametag attribute change message for newer versions
est31
2015-05-21
*
Enforce hiding nametag
est31
2015-05-18
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Make nametags white again
est31
2015-05-18
*
Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...
kwolekr
2015-05-16
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
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Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Use skin font for usernames (fixes #2363)
BlockMen
2015-02-21
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
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Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Fix client crash on deletion of an object the clients localplayer is attached to
sapier
2014-07-06
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
*
Make sure none of the irrlicht member objects of GenericCAO are deleted prior...
sapier
2014-06-29
*
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...
sapier
2014-06-27
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Split declaration of GenericCAO from implementation
sapier
2014-05-17
*
Fix player:set_animation() in third person view
BlockMen
2014-05-03
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
Ilya Zhuravlev
2013-12-13
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-17
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Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Fix multiple texture support for animated meshnodes
stujones11
2013-07-10
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
fix objects colliding with its own collision boxes
sapier
2013-04-09
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Fix nick completion
PilzAdam
2013-04-05
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
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