Commit message (Collapse) | Author | Age | |
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* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵ | Perttu Ahola | 2011-11-29 |
| | | | | staticdata interface to Lua | ||
* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
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* | Replace direct irrlicht texture fetching in CAO content with TextureSource | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Fix possible NULL dereference in MobV2CAO::step | Perttu Ahola | 2011-10-18 |
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* | Fix possible NULL pointer access in MobV2CAO | Perttu Ahola | 2011-10-18 |
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* | Fix items showing up as sticks when placed in world | Perttu Ahola | 2011-10-17 |
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* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 |
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* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | and refactored some other code into calls of that | ||
* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
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* | Attempt to fix a problem with the factory mappings of objects residing in ↵ | Perttu Ahola | 2011-07-16 |
| | | | | different source files than the prototype objects that fill them in | ||
* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
doing it |