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path: root/src/content_cao.cpp
Commit message (Expand)AuthorAge
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
* Add support for entities to automatic face movement directionsapier2013-08-13
* Add support for setting stepheight for entitiessapier2013-07-30
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Fix multiple texture support for animated meshnodesstujones112013-07-10
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* fix objects colliding with its own collision boxessapier2013-04-09
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Fix nick completionPilzAdam2013-04-05
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Closed add object <-> object collision handlingsapier2013-03-28
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Fix forgotten material properties for meshes (also seems to have been forgott...MirceaKitsune2012-11-27
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* A bunch of fixesMirceaKitsune2012-11-25
* Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Fix material properties and allow lighting. Models should now be affected by ...MirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix fabs() brainfartPerttu Ahola2012-04-07
* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-07
* Fix visual='cube' sizePerttu Ahola2012-04-04
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31