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path: root/src/content_cao.cpp
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* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
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* Add get and set functions for the nametag colorTeTpaAka2015-05-15
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
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* Make sure none of the irrlicht member objects of GenericCAO are deleted ↵sapier2014-06-29
| | | | prior deletion of GenericCAO
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do ↵sapier2014-06-27
| | | | be deleted to early
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Split declaration of GenericCAO from implementationsapier2014-05-17
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* Fix player:set_animation() in third person viewBlockMen2014-05-03
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* Fix all warnings reported by clangSfan52014-04-15
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* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
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* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Fix multiple texture support for animated meshnodesstujones112013-07-10
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* fix objects colliding with its own collision boxessapier2013-04-09
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Fix nick completionPilzAdam2013-04-05
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Closed add object <-> object collision handlingsapier2013-03-28
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Fix forgotten material properties for meshes (also seems to have been ↵MirceaKitsune2012-11-27
| | | | forgotten for cubes previously). This allows transparent png images to work properly
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
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* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
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* RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
| | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages