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path: root/src/content_cao.cpp
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* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Lua API for playing soundsPerttu Ahola2012-03-24
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* Don't initialize ItemCAOs with stick.pngPerttu Ahola2011-12-04
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Make hitting players make a visual damage flash to the player texture and the...Perttu Ahola2011-12-02
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-18
* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-18
* Fix items showing up as sticks when placed in worldPerttu Ahola2011-10-17
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Replace M_PI with PIPerttu Ahola2011-10-16
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* + firefliesNils Dagsson Moskopp2011-07-20
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26