| Commit message (Expand) | Author | Age |
... | |
* | Fix walking sound of other players (and other objects) | Perttu Ahola | 2012-03-30 |
* | ObjectProperties | Perttu Ahola | 2012-03-30 |
* | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola | 2012-03-29 |
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 |
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | 2011-12-04 |
* | Don't initialize ItemCAOs with stick.png | Perttu Ahola | 2011-12-04 |
* | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |
* | Make hitting players make a visual damage flash to the player texture and the... | Perttu Ahola | 2011-12-02 |
* | Don't hide players in pitch black (like oerkkis) | Perttu Ahola | 2011-12-02 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 |
* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement static... | Perttu Ahola | 2011-11-29 |
* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
* | Replace direct irrlicht texture fetching in CAO content with TextureSource | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Fix possible NULL dereference in MobV2CAO::step | Perttu Ahola | 2011-10-18 |
* | Fix possible NULL pointer access in MobV2CAO | Perttu Ahola | 2011-10-18 |
* | Fix items showing up as sticks when placed in world | Perttu Ahola | 2011-10-17 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters though and make oerkkis disappear when they get to you (... | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
* | Attempt to fix a problem with the factory mappings of objects residing in dif... | Perttu Ahola | 2011-07-16 |
* | reorganized a lot of stuff and modified mapgen and objects slightly while doi... | Perttu Ahola | 2011-06-26 |