Commit message (Collapse) | Author | Age | |
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* | Particles: Make attached particle spawners respect the parent's yaw | orwell96 | 2016-11-18 |
| | | | | | | Position, velocity and acceleration vectors of particles are rotated by the yaw of the parent object so that they are truly relative to it. Clarify new attached particle spawner behavior in lua_api.txt. | ||
* | Fix crash on attaching player to entity | Foghrye4 | 2016-10-19 |
| | | | | Rename "refresh" to "processInitData" | ||
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
| | | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef | ||
* | Fix a m_camera not used warning fix pointed by clang | Loic Blot | 2016-05-22 |
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* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
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* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
| | | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f | ||
* | Show infotext with description for item entities | RealBadAngel | 2016-01-18 |
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* | Add option to give every object a nametag | BlockMen | 2015-12-15 |
| | | | | or change the nametag text of players | ||
* | Fix issues with light of attached CAOs | RealBadAngel | 2015-07-23 |
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* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
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* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
| | | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested | ||
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
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* | Add get and set functions for the nametag color | TeTpaAka | 2015-05-15 |
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* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | 2015-02-17 |
| | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | ||
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Fix warnings reported by clang | sfan5 | 2014-07-06 |
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* | Speedup attachement handling by replacing vector search by direct array ↵ | sapier | 2014-06-23 |
| | | | | access and secondary child lookup vector | ||
* | Split declaration of GenericCAO from implementation | sapier | 2014-05-17 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 |
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* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
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* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵ | Perttu Ahola | 2011-11-29 |
| | | | | staticdata interface to Lua | ||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
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* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
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* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
doing it |