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content_cao.h
Commit message (
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Author
Age
*
Smoothed yaw rotation for objects (#6825)
SmallJoker
2018-08-02
*
Make sure color returns to normal after a damage flash (#7332)
lhofhansl
2018-05-14
*
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-04-04
*
Disable fall damage when "immortal" group set (#6946)
lisacvuk
2018-01-23
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Step height: Add as a player object property
paramat
2017-08-09
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-19
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
Revert a const ref on update texture
Loic Blot
2017-04-22
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-14
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Fix a m_camera not used warning fix pointed by clang
Loic Blot
2016-05-22
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Fix warnings reported by clang
sfan5
2014-07-06
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Split declaration of GenericCAO from implementation
sapier
2014-05-17
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
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