aboutsummaryrefslogtreecommitdiff
path: root/src/content_cao.h
Commit message (Collapse)AuthorAge
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
|
* Move object nametags to cameraRealBadAngel2016-02-18
|
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
| | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
* Show infotext with description for item entitiesRealBadAngel2016-01-18
|
* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
|
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
|
* Generic CAO cleanups and renames for clarificationest312015-06-20
| | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
* Make attached objects visible in 3rd person viewest312015-06-20
|
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
|
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Fix warnings reported by clangsfan52014-07-06
|
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector
* Split declaration of GenericCAO from implementationsapier2014-05-17
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Player-is-SAO WIPPerttu Ahola2011-12-01
|
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-15
|
* mobv2Perttu Ahola2011-10-15
|
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
|
* + firefliesNils Dagsson Moskopp2011-07-20
|
* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
doing it