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content_cso.cpp
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Author
Age
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Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
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Move texture_min_size even further down the pipe. Now, textures are ↵
Aaron Suen
2015-03-31
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JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵
Loic Blot
2015-03-05
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tile.hpp to src/client/
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
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Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-26
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10