| Commit message (Expand) | Author | Age |
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* | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola | 2012-07-21 |
* | Facedir rotation of nodebox textures | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Fix NDT_RAILLIKE tweakings | Perttu Ahola | 2012-06-05 |
* | Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL... | darkrose | 2012-06-05 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 |
* | Improve the look of fences | Perttu Ahola | 2012-03-29 |
* | "or" -> "||" in content_mapblock.cpp | Perttu Ahola | 2012-03-18 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Improve raillike drawtype | Jeija | 2012-03-10 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Fix mirrored sign texture | Perttu Ahola | 2011-12-28 |
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
* | Improve glass | Perttu Ahola | 2011-11-29 |
* | Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Clean more | Perttu Ahola | 2011-11-29 |
* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 |
* | Better node texture generation | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
* | Fix flowing liquid spacing; water and lava next to each other will glitch a b... | Perttu Ahola | 2011-11-03 |
* | set backface culling off again for torches, ladders, rails and signs | Perttu Ahola | 2011-10-18 |
* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Adding (most) of the sapling functionality. It has yet to work, since MEET_OT... | Mark Holmquist | 2011-09-23 |
* | Removed Spaces | sfan5 | 2011-09-11 |
* | Added Apple Trees | sfan5 | 2011-09-11 |
* | Lava is now better visible inside water. (a crappy hack) | Perttu Ahola | 2011-08-23 |
* | Fixed water mesh generation acting weird next to sand | Perttu Ahola | 2011-08-22 |
* | Fixed liquid mesh generation | Perttu Ahola | 2011-08-15 |
* | lava! | Perttu Ahola | 2011-08-15 |
* | Fixed a few problems in the ladder update, and changed the speed to account f... | Mark Holmquist | 2011-08-01 |
* | Added ladders--they don't have any use yet, though | Mark Holmquist | 2011-08-01 |
* | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 |
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| * | Made dark places tint slightly in blue | Perttu Ahola | 2011-07-23 |
| * | Jungle biome/whatever thing | Perttu Ahola | 2011-07-23 |
* | | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| * | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
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| * | | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into... | Sebastian Rühl | 2011-06-26 |
* | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | changed one "if" to "else if" in content_mapblock.cpp | Perttu Ahola | 2011-06-26 |
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