| Commit message (Expand) | Author | Age |
* | Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR | number Zero | 2017-07-17 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Plantlike meshoptions: Fix inverted random vertical offset | number Zero | 2017-06-11 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Cleanup in content_mapblock (#5746) | numberZero | 2017-05-20 |
* | Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678) | Loïc Blot | 2017-04-29 |
* | Fix after soft node overlays | Dániel Juhász | 2017-04-21 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Signlike, glasslike drawtypes: Fix inverted textures | number Zero | 2017-04-01 |
* | Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL | paramat | 2017-03-30 |
* | Add CPP11 header to define nullptr & constexpr (#5471) | Loïc Blot | 2017-03-29 |
* | Content_mapblock.cpp: Refactor | number Zero | 2017-03-20 |
* | Plantlike: Fix visual_scale being applied squared | paramat | 2017-02-10 |
* | Revert "Plantlike: Fix visual_scale being applied squared (#5115)" | Craig Robbins | 2017-02-10 |
* | Plantlike: Fix visual_scale being applied squared (#5115) | Paramat | 2017-01-28 |
* | Add smooth lighting for all nodes | number Zero | 2017-01-24 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Mapblock_mesh_generate_special: Improve performance | paramat | 2016-10-04 |
* | Plantlike meshoptions: fix degrotate. (#4512) | Auke Kok | 2016-09-12 |
* | Make plantlike drawtype more fun | Auke Kok | 2016-08-26 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Remove new_style_water | RealBadAngel | 2016-02-26 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Add new ContentParamType2 "CPT2_DEGROTATE" | est31 | 2015-10-04 |
* | Firelike drawtype: Improve code | paramat | 2015-09-14 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Connect rails with connect_to_raillike and shorten the codes | SmallJoker | 2015-03-21 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Improve group-based connection between raillike nodes | BlockMen | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Fix some rendering glitches | BlockMen | 2015-03-05 |
* | Fix NDT_GLASSLIKE normals | Kahrl | 2015-01-31 |
* | Fix visual_scale for plantlike nodes (again) | Vanessa Ezekowitz | 2014-12-19 |
* | Fix visual_scale for NDT_PLANTLIKE being set too small | Craig Robbins | 2014-12-18 |
* | Fix raillike bug (currently manifests itself on Android), and minor improveme... | Kodexky | 2014-11-20 |
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-22 |
* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Bugfix: don't highlight air nodes. | RealBadAngel | 2014-09-18 |