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path: root/src/content_mapblock.cpp
Commit message (Collapse)AuthorAge
* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
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* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Node texture animationPerttu Ahola2012-06-16
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* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
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* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose2012-06-05
| | | | non-LGPLv2 parts from the standpoint of copyright law.
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
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* Improve the look of fencesPerttu Ahola2012-03-29
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* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-18
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Improve raillike drawtypeJeija2012-03-10
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix mirrored sign texturePerttu Ahola2011-12-28
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Improve glassPerttu Ahola2011-11-29
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* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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* Prepare more for node definition serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
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* Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola2011-11-03
| | | | bit but it isn't as bad as this was
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* Removed Spacessfan52011-09-11
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* Added Apple Treessfan52011-09-11
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* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
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* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-22
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* Fixed liquid mesh generationPerttu Ahola2011-08-15
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* lava!Perttu Ahola2011-08-15
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* Fixed a few problems in the ladder update, and changed the speed to account ↵Mark Holmquist2011-08-01
| | | | for gravity
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
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* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-23
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| * Jungle biome/whatever thingPerttu Ahola2011-07-23
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* | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
| | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
| |\ | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "inventory.h"
#include "serialization.h"
#include "debug.h"
#include <sstream>
#include "log.h"
#include "itemdef.h"
#include "strfnd.h"
#include "content_mapnode.h" // For loading legacy MaterialItems
#include "nameidmapping.h" // For loading legacy MaterialItems
#include "util/serialize.h"
#include "util/string.h"

/*
	ItemStack
*/

static content_t content_translate_from_19_to_internal(content_t c_from)
{
	for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
	{
		if(trans_table_19[i][1] == c_from)
		{
			return trans_table_19[i][0];
		}
	}
	return c_from;
}

// If the string contains spaces, quotes or control characters, encodes as JSON.
// Else returns the string unmodified.
static std::string serializeJsonStringIfNeeded(const std::string &s)
{
	for(size_t i = 0; i < s.size(); ++i)
	{
		if(s[i] <= 0x1f || s[i] >= 0x7f || s[i] == ' ' || s[i] == '\"')
			return serializeJsonString(s);
	}
	return s;
}

// Parses a string serialized by serializeJsonStringIfNeeded.
static std::string deSerializeJsonStringIfNeeded(std::istream &is)
{
	std::ostringstream tmp_os;
	bool expect_initial_quote = true;
	bool is_json = false;
	bool was_backslash = false;
	for(;;)
	{
		char c = is.get();
		if(is.eof())
			break;
		if(expect_initial_quote && c == '"')
		{
			tmp_os << c;
			is_json = true;
		}
		else if(is_json)
		{
			tmp_os << c;
			if(was_backslash)
				was_backslash = false;
			else if(c == '\\')
				was_backslash = true;
			else if(c == '"')
				break; // Found end of string
		}
		else
		{
			if(c == ' ')
			{
				// Found end of word
				is.unget();
				break;
			}
			else
			{
				tmp_os << c;
			}
		}
		expect_initial_quote = false;
	}
	if(is_json)
	{
		std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
		return deSerializeJsonString(tmp_is);
	}
	else
		return tmp_os.str();
}


ItemStack::ItemStack(std::string name_, u16 count_,
		u16 wear_, std::string metadata_,
		IItemDefManager *itemdef)
{
	name = itemdef->getAlias(name_);
	count = count_;
	wear = wear_;
	metadata = metadata_;

	if(name.empty() || count == 0)
		clear();
	else if(itemdef->get(name).type == ITEM_TOOL)
		count = 1;
}

void ItemStack::serialize(std::ostream &os) const
{
	DSTACK(__FUNCTION_NAME);

	if(empty())
		return;

	// Check how many parts of the itemstring are needed
	int parts = 1;
	if(count != 1)
		parts = 2;
	if(wear != 0)
		parts = 3;
	if(metadata != "")
		parts = 4;

	os<<serializeJsonStringIfNeeded(name);
	if(parts >= 2)
		os<<" "<<count;
	if(parts >= 3)
		os<<" "<<wear;
	if(parts >= 4)
		os<<" "<<serializeJsonStringIfNeeded(metadata);
}

void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
{
	DSTACK(__FUNCTION_NAME);

	clear();

	// Read name
	name = deSerializeJsonStringIfNeeded(is);

	// Skip space
	std::string tmp;
	std::getline(is, tmp, ' ');
	if(!tmp.empty())
		throw SerializationError("Unexpected text after item name");
	
	if(name == "MaterialItem")
	{
		// Obsoleted on 2011-07-30

		u16 material;
		is>>material;
		u16 materialcount;
		is>>materialcount;
		// Convert old materials
		if(material <= 0xff)
			material = content_translate_from_19_to_internal(material);
		if(material > MAX_CONTENT)
			throw SerializationError("Too large material number");
		// Convert old id to name
		NameIdMapping legacy_nimap;
		content_mapnode_get_name_id_mapping(&legacy_nimap);
		legacy_nimap.getName(material, name);
		if(name == "")
			name = "unknown_block";
		name = itemdef->getAlias(name);
		count = materialcount;
	}
	else if(name == "MaterialItem2")
	{
		// Obsoleted on 2011-11-16

		u16 material;
		is>>material;
		u16 materialcount;
		is>>materialcount;
		if(material > MAX_CONTENT)
			throw SerializationError("Too large material number");
		// Convert old id to name
		NameIdMapping legacy_nimap;
		content_mapnode_get_name_id_mapping(&legacy_nimap);
		legacy_nimap.getName(material, name);
		if(name == "")
			name = "unknown_block";
		name = itemdef->getAlias(name);
		count = materialcount;
	}
	else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
			|| name == "craft" || name == "CraftItem")
	{
		// Obsoleted on 2012-01-07

		std::string all;
		std::getline(is, all, '\n');
		// First attempt to read inside ""
		Strfnd fnd(all);
		fnd.next("\"");
		// If didn't skip to end, we have ""s
		if(!fnd.atend()){
			name = fnd.next("\"");
		} else { // No luck, just read a word then
			fnd.start(all);
			name = fnd.next(" ");
		}
		fnd.skip_over(" ");
		name = itemdef->getAlias(name);
		count = stoi(trim(fnd.next("")));
		if(count == 0)
			count = 1;
	}
	else if(name == "MBOItem")
	{
		// Obsoleted on 2011-10-14
		throw SerializationError("MBOItem not supported anymore");
	}
	else if(name == "tool" || name == "ToolItem")
	{
		// Obsoleted on 2012-01-07

		std::string all;
		std::getline(is, all, '\n');
		// First attempt to read inside ""
		Strfnd fnd(all);
		fnd.next("\"");
		// If didn't skip to end, we have ""s
		if(!fnd.atend()){
			name = fnd.next("\"");
		} else { // No luck, just read a word then
			fnd.start(all);
			name = fnd.next(" ");
		}
		count = 1;
		// Then read wear
		fnd.skip_over(" ");
		name = itemdef->getAlias(name);
		wear = stoi(trim(fnd.next("")));
	}
	else
	{
		do  // This loop is just to allow "break;"
		{
			// The real thing

			// Apply item aliases
			name = itemdef->getAlias(name);

			// Read the count
			std::string count_str;
			std::getline(is, count_str, ' ');
			if(count_str.empty())
			{
				count = 1;
				break;
			}
			else
				count = stoi(count_str);

			// Read the wear
			std::string wear_str;
			std::getline(is, wear_str, ' ');
			if(wear_str.empty())
				break;
			else
				wear = stoi(wear_str);

			// Read metadata
			metadata = deSerializeJsonStringIfNeeded(is);

			// In case fields are added after metadata, skip space here:
			//std::getline(is, tmp, ' ');
			//if(!tmp.empty())
			//	throw SerializationError("Unexpected text after metadata");

		} while(false);
	}

	if(name.empty() || count == 0)
		clear();
	else if(itemdef->get(name).type == ITEM_TOOL)
		count = 1;
}

void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
{
	std::istringstream is(str, std::ios::binary);
	deSerialize(is, itemdef);
}

std::string ItemStack::getItemString() const
{
	// Get item string
	std::ostringstream os(std::ios::binary);
	serialize(os);
	return os.str();
}

ItemStack ItemStack::addItem(const ItemStack &newitem_,
		IItemDefManager *itemdef)
{
	ItemStack newitem = newitem_;

	// If the item is empty or the position invalid, bail out
	if(newitem.empty())
	{
		// nothing can be added trivially
	}
	// If this is an empty item, it's an easy job.
	else if(empty())
	{
		*this = newitem;
		newitem.clear();
	}
	// If item name differs, bail out
	else if(name != newitem.name)
	{
		// cannot be added
	}
	// If the item fits fully, add counter and delete it
	else if(newitem.count <= freeSpace(itemdef))
	{
		add(newitem.count);
		newitem.clear();
	}
	// Else the item does not fit fully. Add all that fits and return
	// the rest.
	else
	{
		u16 freespace = freeSpace(itemdef);
		add(freespace);
		newitem.remove(freespace);
	}

	return newitem;
}

bool ItemStack::itemFits(const ItemStack &newitem_,
		ItemStack *restitem,
		IItemDefManager *itemdef) const
{
	ItemStack newitem = newitem_;

	// If the item is empty or the position invalid, bail out
	if(newitem.empty())
	{
		// nothing can be added trivially
	}
	// If this is an empty item, it's an easy job.
	else if(empty())
	{
		newitem.clear();
	}
	// If item name differs, bail out
	else if(name != newitem.name)
	{
		// cannot be added
	}
	// If the item fits fully, delete it
	else if(newitem.count <= freeSpace(itemdef))
	{
		newitem.clear();
	}
	// Else the item does not fit fully. Return the rest.
	// the rest.
	else
	{
		u16 freespace = freeSpace(itemdef);
		newitem.remove(freespace);
	}

	if(restitem)
		*restitem = newitem;
	return newitem.empty();
}

ItemStack ItemStack::takeItem(u32 takecount)
{
	if(takecount == 0 || count == 0)
		return ItemStack();

	ItemStack result = *this;
	if(takecount >= count)
	{
		// Take all
		clear();
	}
	else
	{
		// Take part
		remove(takecount);
		result.count = takecount;
	}
	return result;
}

ItemStack ItemStack::peekItem(u32 peekcount) const
{
	if(peekcount == 0 || count == 0)
		return ItemStack();

	ItemStack result = *this;
	if(peekcount < count)
		result.count = peekcount;
	return result;
}

/*
	Inventory
*/

InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemdef)
{
	m_name = name;
	m_size = size;
	m_width = 0;
	m_itemdef = itemdef;
	clearItems();
	//m_dirty = false;
}

InventoryList::~InventoryList()
{
}

void InventoryList::clearItems()
{
	m_items.clear();

	for(u32 i=0; i<m_size; i++)
	{
		m_items.push_back(ItemStack());
	}

	//setDirty(true);
}

void InventoryList::setSize(u32 newsize)
{
	if(newsize != m_items.size())
		m_items.resize(newsize);
	m_size = newsize;
}

void InventoryList::setWidth(u32 newwidth)
{
	m_width = newwidth;
}

void InventoryList::setName(const std::string &name)
{
	m_name = name;
}

void InventoryList::serialize(std::ostream &os) const
{
	//os.imbue(std::locale("C"));
	
	os<<"Width "<<m_width<<"\n";

	for(u32 i=0; i<m_items.size(); i++)
	{
		const ItemStack &item = m_items[i];
		if(item.empty())
		{
			os<<"Empty";
		}
		else
		{
			os<<"Item ";
			item.serialize(os);
		}
		os<<"\n";
	}

	os<<"EndInventoryList\n";
}

void InventoryList::deSerialize(std::istream &is)
{
	//is.imbue(std::locale("C"));

	clearItems();
	u32 item_i = 0;
	m_width = 0;

	for(;;)
	{
		std::string line;
		std::getline(is, line, '\n');

		std::istringstream iss(line);
		//iss.imbue(std::locale("C"));

		std::string name;
		std::getline(iss, name, ' ');

		if(name == "EndInventoryList")
		{
			break;
		}
		// This is a temporary backwards compatibility fix
		else if(name == "end")
		{
			break;
		}
		else if(name == "Width")
		{
			iss >> m_width;
			if (iss.fail())
				throw SerializationError("incorrect width property");
		}
		else if(name == "Item")
		{
			if(item_i > getSize() - 1)
				throw SerializationError("too many items");
			ItemStack item;
			item.deSerialize(iss, m_itemdef);
			m_items[item_i++] = item;
		}
		else if(name == "Empty")
		{
			if(item_i > getSize() - 1)
				throw SerializationError("too many items");
			m_items[item_i++].clear();
		}
	}
}

InventoryList::InventoryList(const InventoryList &other)
{
	*this = other;
}

InventoryList & InventoryList::operator = (const InventoryList &other)
{
	m_items = other.m_items;
	m_size = other.m_size;
	m_width = other.m_width;
	m_name = other.m_name;
	m_itemdef = other.m_itemdef;
	//setDirty(true);

	return *this;
}

bool InventoryList::operator == (const InventoryList &other)
{
	if(m_size != other.m_size)
		return false;
	if(m_width != other.m_width)
		return false;
	if(m_name != other.m_name)
		return false;
	for(u32 i=0; i<m_items.size(); i++)
	{
		ItemStack s1 = m_items[i];
		ItemStack s2 = other.m_items[i];
		if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
				s1.metadata != s2.metadata)
			return false;
	}

	return true;
}

const std::string &InventoryList::getName() const
{
	return m_name;
}

u32 InventoryList::getSize() const
{
	return m_items.size();
}

u32 InventoryList::getWidth() const
{
	return m_width;
}

u32 InventoryList::getUsedSlots() const
{
	u32 num = 0;
	for(u32 i=0; i<m_items.size(); i++)
	{
		if(!m_items[i].empty())
			num++;
	}
	return num;
}

u32 InventoryList::getFreeSlots() const
{
	return getSize() - getUsedSlots();
}

const ItemStack& InventoryList::getItem(u32 i) const
{
	assert(i < m_size);
	return m_items[i];
}

ItemStack& InventoryList::getItem(u32 i)
{
	assert(i < m_size);
	return m_items[i];
}

ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
{
	if(i >= m_items.size())
		return newitem;

	ItemStack olditem = m_items[i];
	m_items[i] = newitem;
	//setDirty(true);
	return olditem;
}

void InventoryList::deleteItem(u32 i)
{
	assert(i < m_items.size());
	m_items[i].clear();
}

ItemStack InventoryList::addItem(const ItemStack &newitem_)
{
	ItemStack newitem = newitem_;

	if(newitem.empty())
		return newitem;
	
	/*
		First try to find if it could be added to some existing items
	*/
	for(u32 i=0; i<m_items.size(); i++)
	{
		// Ignore empty slots
		if(m_items[i].empty())
			continue;
		// Try adding
		newitem = addItem(i, newitem);
		if(newitem.empty())
			return newitem; // All was eaten
	}

	/*
		Then try to add it to empty slots
	*/
	for(u32 i=0; i<m_items.size(); i++)
	{
		// Ignore unempty slots
		if(!m_items[i].empty())
			continue;
		// Try adding
		newitem = addItem(i, newitem);
		if(newitem.empty())
			return newitem; // All was eaten
	}

	// Return leftover
	return newitem;
}

ItemStack InventoryList::addItem(u32 i, const ItemStack &newitem)
{
	if(i >= m_items.size())
		return newitem;

	ItemStack leftover = m_items[i].addItem(newitem, m_itemdef);
	//if(leftover != newitem)
	//	setDirty(true);
	return leftover;
}

bool InventoryList::itemFits(const u32 i, const ItemStack &newitem,
		ItemStack *restitem) const
{
	if(i >= m_items.size())
	{
		if(restitem)
			*restitem = newitem;
		return false;
	}

	return m_items[i].itemFits(newitem, restitem, m_itemdef);
}

bool InventoryList::roomForItem(const ItemStack &item_) const
{
	ItemStack item = item_;
	ItemStack leftover;
	for(u32 i=0; i<m_items.size(); i++)
	{
		if(itemFits(i, item, &leftover))
			return true;
		item = leftover;
	}
	return false;
}

bool InventoryList::containsItem(const ItemStack &item) const
{
	u32 count = item.count;
	if(count == 0)
		return true;
	for(std::vector<ItemStack>::const_reverse_iterator
			i = m_items.rbegin();
			i != m_items.rend(); i++)
	{
		if(count == 0)
			break;
		if(i->name == item.name)
		{
			if(i->count >= count)
				return true;
			else
				count -= i->count;
		}
	}
	return false;
}

ItemStack InventoryList::removeItem(const ItemStack &item)
{
	ItemStack removed;
	for(std::vector<ItemStack>::reverse_iterator
			i = m_items.rbegin();
			i != m_items.rend(); i++)
	{
		if(i->name == item.name)
		{
			u32 still_to_remove = item.count - removed.count;
			removed.addItem(i->takeItem(still_to_remove), m_itemdef);
			if(removed.count == item.count)
				break;
		}
	}
	return removed;
}

ItemStack InventoryList::takeItem(u32 i, u32 takecount)
{
	if(i >= m_items.size())
		return ItemStack();

	ItemStack taken = m_items[i].takeItem(takecount);
	//if(!taken.empty())
	//	setDirty(true);
	return taken;
}

ItemStack InventoryList::peekItem(u32 i, u32 peekcount) const
{
	if(i >= m_items.size())
		return ItemStack();

	return m_items[i].peekItem(peekcount);
}

void InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count)
{
	if(this == dest && i == dest_i)
		return;

	// Take item from source list
	ItemStack item1;
	if(count == 0)
		item1 = changeItem(i, ItemStack());
	else
		item1 = takeItem(i, count);

	if(item1.empty())
		return;

	// Try to add the item to destination list
	u32 oldcount = item1.count;
	item1 = dest->addItem(dest_i, item1);

	// If something is returned, the item was not fully added
	if(!item1.empty())
	{
		// If olditem is returned, nothing was added.
		bool nothing_added = (item1.count == oldcount);

		// If something else is returned, part of the item was left unadded.
		// Add the other part back to the source item
		addItem(i, item1);

		// If olditem is returned, nothing was added.
		// Swap the items
		if(nothing_added)
		{
			// Take item from source list
			item1 = changeItem(i, ItemStack());
			// Adding was not possible, swap the items.
			ItemStack item2 = dest->changeItem(dest_i, item1);
			// Put item from destination list to the source list
			changeItem(i, item2);
		}
	}
}

/*
	Inventory
*/

Inventory::~Inventory()
{
	clear();
}

void Inventory::clear()
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		delete m_lists[i];
	}
	m_lists.clear();
}

void Inventory::clearContents()
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		InventoryList *list = m_lists[i];
		for(u32 j=0; j<list->getSize(); j++)
		{
			list->deleteItem(j);
		}
	}
}

Inventory::Inventory(IItemDefManager *itemdef)
{
	m_itemdef = itemdef;
}

Inventory::Inventory(const Inventory &other)
{
	*this = other;
}

Inventory & Inventory::operator = (const Inventory &other)
{
	// Gracefully handle self assignment
	if(this != &other)
	{
		clear();
		m_itemdef = other.m_itemdef;
		for(u32 i=0; i<other.m_lists.size(); i++)
		{
			m_lists.push_back(new InventoryList(*other.m_lists[i]));
		}
	}
	return *this;
}

bool Inventory::operator == (const Inventory &other)
{
	if(m_lists.size() != other.m_lists.size())
		return false;

	for(u32 i=0; i<m_lists.size(); i++)
	{
		if(m_lists[i] != other.m_lists[i])
			return false;
	}
	return true;
}

void Inventory::serialize(std::ostream &os) const
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		InventoryList *list = m_lists[i];
		os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
		list->serialize(os);
	}

	os<<"EndInventory\n";
}

void Inventory::deSerialize(std::istream &is)
{
	clear();

	for(;;)
	{
		std::string line;
		std::getline(is, line, '\n');

		std::istringstream iss(line);

		std::string name;
		std::getline(iss, name, ' ');

		if(name == "EndInventory")
		{
			break;
		}
		// This is a temporary backwards compatibility fix
		else if(name == "end")
		{
			break;
		}
		else if(name == "List")
		{
			std::string listname;
			u32 listsize;

			std::getline(iss, listname, ' ');
			iss>>listsize;

			InventoryList *list = new InventoryList(listname, listsize, m_itemdef);
			list->deSerialize(is);

			m_lists.push_back(list);
		}
		else
		{
			throw SerializationError("invalid inventory specifier");
		}
	}
}

InventoryList * Inventory::addList(const std::string &name, u32 size)
{
	s32 i = getListIndex(name);
	if(i != -1)
	{
		if(m_lists[i]->getSize() != size)
		{
			delete m_lists[i];
			m_lists[i] = new InventoryList(name, size, m_itemdef);
		}
		return m_lists[i];
	}
	else
	{
		InventoryList *list = new InventoryList(name, size, m_itemdef);
		m_lists.push_back(list);
		return list;
	}
}

InventoryList * Inventory::getList(const std::string &name)
{
	s32 i = getListIndex(name);
	if(i == -1)
		return NULL;
	return m_lists[i];
}

std::vector<const InventoryList*> Inventory::getLists()
{
	std::vector<const InventoryList*> lists;
	for(u32 i=0; i<m_lists.size(); i++)
	{
		InventoryList *list = m_lists[i];
		lists.push_back(list);
	}
	return lists;
}

bool Inventory::deleteList(const std::string &name)
{
	s32 i = getListIndex(name);
	if(i == -1)
		return false;
	delete m_lists[i];
	m_lists.erase(m_lists.begin() + i);
	return true;
}

const InventoryList * Inventory::getList(const std::string &name) const
{
	s32 i = getListIndex(name);
	if(i == -1)
		return NULL;
	return m_lists[i];
}

const s32 Inventory::getListIndex(const std::string &name) const
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		if(m_lists[i]->getName() == name)
			return i;
	}
	return -1;
}

//END