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path: root/src/content_mapblock.cpp
Commit message (Expand)AuthorAge
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-20
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Fix broken plantlike drawtype.RealBadAngel2014-10-22
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Bugfix: don't highlight air nodes.RealBadAngel2014-09-18
* Node highlighting.RealBadAngel2014-09-17
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-21
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-24
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-24
* Add rotation for plantlike drawtype.RealBadAngel2014-07-22
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-20
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-17
* Fix texture hack in fences.RealBadAngel2014-07-17
* Fix flipped textures for drawtype "glasslike"sapier2014-07-16
* Glasslike_framed drawtype rework.RealBadAngel2014-06-29
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-06
* Fix liquid_rangePilzAdam2013-11-02
* Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine2013-10-14
* Diagonal liquid animationKahrl2013-08-17
* Add liquid_range to nodedefPilzAdam2013-07-20
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* 6d facedirRealBadAngel2013-03-23
* Fix new_style_waterPilzAdam2013-03-17
* Liquid fine tuningproller2013-03-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-10
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-21
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08