Commit message (Collapse) | Author | Age | |
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* | Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵ | Sokomine | 2013-10-14 |
| | | | | 'torchlike' like used for drawtype 'plantlike' | ||
* | Diagonal liquid animation | Kahrl | 2013-08-17 |
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* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Make raillike nodes connect to any other raillike nodes if both are in the ↵ | Jeija | 2013-05-22 |
| | | | | group connect_to_raillike | ||
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
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* | 6d facedir | RealBadAngel | 2013-03-23 |
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* | Fix new_style_water | PilzAdam | 2013-03-17 |
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* | Liquid fine tuning | proller | 2013-03-14 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable backface culling for drawtype plantlike and only draw 2 faces ↵ | Jürgen Doser | 2013-02-10 |
| | | | | | | | | | instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis. | ||
* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | Remove unnecessary util/serialize.h from content_mapblock.cpp | Perttu Ahola | 2012-11-26 |
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* | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
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* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵ | Perttu Ahola | 2012-07-21 |
| | | | | side rotation | ||
* | Facedir rotation of nodebox textures | Perttu Ahola | 2012-07-21 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Fix NDT_RAILLIKE tweakings | Perttu Ahola | 2012-06-05 |
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* | Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵ | darkrose | 2012-06-05 |
| | | | | non-LGPLv2 parts from the standpoint of copyright law. | ||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 |
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* | Improve the look of fences | Perttu Ahola | 2012-03-29 |
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* | "or" -> "||" in content_mapblock.cpp | Perttu Ahola | 2012-03-18 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Improve raillike drawtype | Jeija | 2012-03-10 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Fix mirrored sign texture | Perttu Ahola | 2011-12-28 |
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* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
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* | Improve glass | Perttu Ahola | 2011-11-29 |
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* | Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level | Perttu Ahola | 2011-11-29 |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | Clean more | Perttu Ahola | 2011-11-29 |
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* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
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* | Fix flowing liquid spacing; water and lava next to each other will glitch a ↵ | Perttu Ahola | 2011-11-03 |
| | | | | bit but it isn't as bad as this was | ||
* | set backface culling off again for torches, ladders, rails and signs | Perttu Ahola | 2011-10-18 |
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* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. |