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path: root/src/content_mapblock.cpp
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
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* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Node texture animationPerttu Ahola2012-06-16
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* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
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* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose2012-06-05
| | | | non-LGPLv2 parts from the standpoint of copyright law.
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
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* Improve the look of fencesPerttu Ahola2012-03-29
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* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-18
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Improve raillike drawtypeJeija2012-03-10
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix mirrored sign texturePerttu Ahola2011-12-28
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Improve glassPerttu Ahola2011-11-29
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* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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* Prepare more for node definition serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
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* Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola2011-11-03
| | | | bit but it isn't as bad as this was
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* Removed Spacessfan52011-09-11
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* Added Apple Treessfan52011-09-11
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* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
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* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-22
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* Fixed liquid mesh generationPerttu Ahola2011-08-15
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* lava!Perttu Ahola2011-08-15
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* Fixed a few problems in the ladder update, and changed the speed to account ↵Mark Holmquist2011-08-01
| | | | for gravity
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
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* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-23
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| * Jungle biome/whatever thingPerttu Ahola2011-07-23
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* | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
| | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
| |\ | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>