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path:
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content_mapblock.cpp
Commit message (
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Author
Age
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Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
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Firelike drawtype: Improve code
paramat
2015-09-14
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Change i++ to ++i
David Jones
2015-08-25
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Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
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Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
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For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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Improve group-based connection between raillike nodes
BlockMen
2015-03-05
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
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Fix some rendering glitches
BlockMen
2015-03-05
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Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
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Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
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Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
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Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
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Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
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Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
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Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
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Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
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Various uninitialised variable fixes
Craig Robbins
2014-10-19
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Add meshnode drawtype.
RealBadAngel
2014-10-18
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Add optional framed glasslike drawtype
BlockMen
2014-10-02
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Add firelike drawtype
TriBlade9
2014-09-21
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Split settings into seperate source and header files
ShadowNinja
2014-09-21
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Bugfix: don't highlight air nodes.
RealBadAngel
2014-09-18
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Node highlighting.
RealBadAngel
2014-09-17
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Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
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Dont display interior of glasslike_framed node when its not defined.
RealBadAngel
2014-07-24
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Allow full circle rotation with 2degs step for plantlike drawtype.
RealBadAngel
2014-07-24
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Add rotation for plantlike drawtype.
RealBadAngel
2014-07-22
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Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
RealBadAngel
2014-07-20
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Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
RealBadAngel
2014-07-17
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Fix texture hack in fences.
RealBadAngel
2014-07-17
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Fix flipped textures for drawtype "glasslike"
sapier
2014-07-16
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Glasslike_framed drawtype rework.
RealBadAngel
2014-06-29
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Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
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Fix liquid_range
PilzAdam
2013-11-02
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Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...
Sokomine
2013-10-14
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Diagonal liquid animation
Kahrl
2013-08-17
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Add liquid_range to nodedef
PilzAdam
2013-07-20
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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
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Make raillike nodes connect to any other raillike nodes if both are in the gr...
Jeija
2013-05-22
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Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
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6d facedir
RealBadAngel
2013-03-23
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Fix new_style_water
PilzAdam
2013-03-17
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Liquid fine tuning
proller
2013-03-14
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Merge pull request #482 from proller/liquid
kwolekr
2013-02-25
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new adjustable finite liquid
proller
2013-02-24
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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