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path: root/src/content_mapblock.cpp
Commit message (Expand)AuthorAge
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* 6d facedirRealBadAngel2013-03-23
* Fix new_style_waterPilzAdam2013-03-17
* Liquid fine tuningproller2013-03-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-10
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-21
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
* Improve the look of fencesPerttu Ahola2012-03-29
* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-18
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Improve raillike drawtypeJeija2012-03-10
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Fix mirrored sign texturePerttu Ahola2011-12-28
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Improve glassPerttu Ahola2011-11-29
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Clean morePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* Removed Spacessfan52011-09-11
* Added Apple Treessfan52011-09-11
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23