| Commit message (Collapse) | Author | Age |
|
|
| |
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Optimize updateFastFaceRow processing by removing some TileSpec copy
It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%
* makeFastFace should use a const ref too
this trigger a const pointer need in the underlying function
Also fix some code style and prevent calculating 4 times the same position at a point
* Reduce a comparison cost for lights in updateFastFaceRow
|
|
|
|
| |
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
|
| |
|
| |
|
| |
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
|
|
|
| |
light, removed footprints
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
|
content_mapblock.{h,cpp}
|