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content_mapblock.h
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Author
Age
*
Fix liquid bottoms not being rendered
number Zero
2018-01-30
*
Fix dark liquids (#6621)
Vitaliy
2017-11-18
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Fix item and wield meshes (#6596)
Vitaliy
2017-11-14
*
Real global textures (#6105)
Vitaliy
2017-10-15
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C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
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Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
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Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
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Cleanup in content_mapblock (#5746)
numberZero
2017-05-20
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Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
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Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
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Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
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GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17