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* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17