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path: root/src/content_mapnode.cpp
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* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Remove commented out codePerttu Ahola2011-11-29
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* Prepare more for node definition serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* Tune gravel and picksPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Tune the tool speed thingPerttu Ahola2011-11-29
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* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
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* Generalize selection boxesPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
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* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
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* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
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| * Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
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| * | Removed unused camera_position and camera_direction fields from Client. ↵Kahrl2011-09-07
| | | | | | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
* | | added locking chests - clean patchdarkrose2011-09-22
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* | Removed Spacessfan52011-09-11
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* | Added Apple Treessfan52011-09-11
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* Add note about trans_table_19.Perttu Ahola2011-09-07
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* Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola2011-09-06
| | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
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* Viscous fluidsGiuseppe Bilotta2011-08-16
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* Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
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* Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
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* tuned lava/universal damage codePerttu Ahola2011-08-15
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* lava!Perttu Ahola2011-08-15
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* * less clumsy ladder texture, based on railsNils Dagsson Moskopp2011-08-01
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* Ladders implemented!Mark Holmquist2011-08-01
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* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
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* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* Fixed issue #15: Glass blocks a lot of lightPerttu Ahola2011-07-23
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* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Jungle biome/whatever thingPerttu Ahola2011-07-23
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* | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
| |\ | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
| | | | | | | | | | | | | | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | | extended content-type rangePerttu Ahola2011-07-23
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* | initial steps in doing content type extensionPerttu Ahola2011-07-02
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