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path:
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content_mapnode.cpp
Commit message (
Expand
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Author
Age
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
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Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
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Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
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Actually fill in the NewNameGetter names to allow map generator operation and...
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
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Node definition names
Perttu Ahola
2011-11-29
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Add name field to ContentFeatures
Perttu Ahola
2011-11-29
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Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
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Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
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Saner sized sapling
Perttu Ahola
2011-11-29
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Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
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Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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Remove commented out code
Perttu Ahola
2011-11-29
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Prepare more for node definition serialization
Perttu Ahola
2011-11-29
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Better node texture generation
Perttu Ahola
2011-11-29
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Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
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Tune gravel and picks
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Tune the tool speed thing
Perttu Ahola
2011-11-29
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New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
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Generalize selection boxes
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
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Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03
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Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
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Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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Wielded tool updates, leaves and glass work now
Kahrl
2011-09-19
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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added locking chests - clean patch
darkrose
2011-09-22
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Removed Spaces
sfan5
2011-09-11
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Added Apple Trees
sfan5
2011-09-11
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/
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Add note about trans_table_19.
Perttu Ahola
2011-09-07
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Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...
Perttu Ahola
2011-09-06
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Lava is now better visible inside water. (a crappy hack)
Perttu Ahola
2011-08-23
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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Non-vertex-alpha texture material for lava
Perttu Ahola
2011-08-15
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Added #define WATER_ALPHA in content_mapnode.cpp
Perttu Ahola
2011-08-15
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tuned lava/universal damage code
Perttu Ahola
2011-08-15
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lava!
Perttu Ahola
2011-08-15
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* less clumsy ladder texture, based on rails
Nils Dagsson Moskopp
2011-08-01
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