Commit message (Collapse) | Author | Age | |
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* | GenericNodeMetadata and an example furnace | Perttu Ahola | 2011-11-29 |
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* | Mode node definition loading from Lua (still not finished), fix metadata ↵ | Perttu Ahola | 2011-11-29 |
| | | | | creation from name | ||
* | Add names to NodeMetadata | Perttu Ahola | 2011-11-29 |
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* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Switch more stuff to use the logging thing and fix segfault on player leave ↵ | Perttu Ahola | 2011-10-16 |
| | | | | from server as introduced in a previous switch-to-logging commit | ||
* | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | Furnace was crashing stuff again | JacobF | 2011-09-02 |
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* | * Furnace would say it was overloaded when it had a non-cookable source | JacobF | 2011-09-01 |
| | | | | | * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item. | ||
* | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
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* | Merge remote-tracking branch 'queatz/furnace-is-not-blackhole' | Perttu Ahola | 2011-08-30 |
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| * | Don't remove furnace if something is inside it. | JacobF | 2011-08-24 |
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* | | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
|/ | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | ||
* | Some inventory const-ification | Giuseppe Bilotta | 2011-08-11 |
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* | made more things burnable in furnace | Perttu Ahola | 2011-07-30 |
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* | fixed wrong furnace menu layout | Perttu Ahola | 2011-06-18 |
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* | moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} | Perttu Ahola | 2011-06-18 |
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* | Created and moved stuff to content_nodemeta.{h,cpp} | Perttu Ahola | 2011-06-18 |