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content_nodemeta.cpp
Commit message (
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Author
Age
*
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
*
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
*
Add names to NodeMetadata
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Switch more stuff to use the logging thing and fix segfault on player leave f...
Perttu Ahola
2011-10-16
*
added locking chests - clean patch
darkrose
2011-09-22
*
Furnace was crashing stuff again
JacobF
2011-09-02
*
* Furnace would say it was overloaded when it had a non-cookable source
JacobF
2011-09-01
*
If there was no source item in a furnace it would cause a segmentation fault.
JacobF
2011-08-30
*
Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'
Perttu Ahola
2011-08-30
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*
Don't remove furnace if something is inside it.
JacobF
2011-08-24
*
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Merged 2 branches because they relied on each other.
JacobF
2011-08-25
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/
*
Some inventory const-ification
Giuseppe Bilotta
2011-08-11
*
made more things burnable in furnace
Perttu Ahola
2011-07-30
*
fixed wrong furnace menu layout
Perttu Ahola
2011-06-18
*
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
Perttu Ahola
2011-06-18
*
Created and moved stuff to content_nodemeta.{h,cpp}
Perttu Ahola
2011-06-18