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path: root/src/content_nodemeta.cpp
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-16
| | | | from server as introduced in a previous switch-to-logging commit
* added locking chests - clean patchdarkrose2011-09-22
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* Furnace was crashing stuff againJacobF2011-09-02
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* * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-01
| | | | | * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30
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* Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-30
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| * Don't remove furnace if something is inside it.JacobF2011-08-24
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* | Merged 2 branches because they relied on each other.JacobF2011-08-25
|/ | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
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* made more things burnable in furnacePerttu Ahola2011-07-30
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* fixed wrong furnace menu layoutPerttu Ahola2011-06-18
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* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18