summaryrefslogtreecommitdiff
path: root/src/content_nodemeta.cpp
Commit message (Expand)AuthorAge
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Make node timers more efficientEkdohibs2016-06-11
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Various style cleanups + unused code removalest312015-09-19
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Implement formspecdarkrose2012-07-22
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix loading of old signsPerttu Ahola2012-06-04
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-02
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-01
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29
* Add names to NodeMetadataPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Switch more stuff to use the logging thing and fix segfault on player leave f...Perttu Ahola2011-10-16
* added locking chests - clean patchdarkrose2011-09-22
* Furnace was crashing stuff againJacobF2011-09-02
* * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-01
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30
* Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-30
|\
| * Don't remove furnace if something is inside it.JacobF2011-08-24
* | Merged 2 branches because they relied on each other.JacobF2011-08-25
|/
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
* made more things burnable in furnacePerttu Ahola2011-07-30
* fixed wrong furnace menu layoutPerttu Ahola2011-06-18
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18