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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* + firefliesNils Dagsson Moskopp2011-07-20
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
into the ndb database. --nothing will be saved. --if the user thinks that he has loaded every track in his world at least once, he can delete the track database. --trackdb[[y][x][z]={conn1, conn2, rely1, rely2, railheight} --trackdb keeps its own save file. advtrains.fpath_tdb=minetest.get_worldpath().."/advtrains_trackdb2" local file, err = io.open(advtrains.fpath_tdb, "r") if not file then atprint("Not loading a trackdb file.") else local tbl = minetest.deserialize(file:read("*a")) if type(tbl) == "table" then advtrains.trackdb=tbl atprint("Loaded trackdb file.") end file:close() end