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content_sao.cpp
Commit message (
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Author
Age
...
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Save and remove player by pointer
Loic Blot
2015-09-23
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Ignore punches with no damage in the actionstream
SmallJoker
2015-06-15
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Spare some string copies
est31
2015-05-27
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Reset the old HP method on PlayerSAO::setHP
Loic Blot
2015-03-19
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Pass arguments by reference
Selat
2014-03-12
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-17
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Fix various memory access problems detected by valgrind
Kahrl
2013-08-07
*
Allow mods to listen to cheat detections using minetest.register_on_cheat()
Perttu Ahola
2013-08-04
*
Fix anticheat
Perttu Ahola
2013-08-03
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Allow nil as puncher e.g. to do damage by tnt
sapier
2013-05-20
*
Move player collisionbox to player class
sapier
2013-04-25
*
fix objects colliding with its own collision boxes
sapier
2013-04-09
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
New damage system, add damageGroups to ToolCapabilities, bump protocol version
PilzAdam
2013-03-29
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
lua methods set_look_pitch and set_look_yaw
RealBadAngel
2013-03-17
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
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