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path: root/src/content_sao.cpp
Commit message (Expand)AuthorAge
* Refine movement anticheat again (#7004)sfan52018-06-03
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-06-03
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Revert custom player collision box and step height commitsparamat2017-05-09
* Player properties: Set correct default collisionboxparamat2017-05-07
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Sneak glitch: Set default to falseparamat2017-04-22
* Sneak: Add option for old move codeparamat2017-04-17
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
* Fix problems when overriding the hand:Ekdohibs2017-04-06
* Fix multiple death messages (#5305)presstabstart2017-04-06
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* [CSM] Client side moddingLoic Blot2017-03-13
* Do not increase breath if at full breath.Auke Kok2017-03-11
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-01
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Breath cheat fix: server sideLoic Blot2017-01-01
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-10
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Anticheat: Use the physics_override modifiers aswellSmallJoker2016-09-09
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Don't pass non-const references to collision methodsest312016-01-29
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Save and remove player by pointerLoic Blot2015-09-23