| Commit message (Expand) | Author | Age |
... | |
* | Allow nil as puncher e.g. to do damage by tnt | sapier | 2013-05-20 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Initialize all member variables of LuaEntitySAO | Perttu Ahola | 2012-12-23 |
* | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 |
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a... | MirceaKitsune | 2012-11-25 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 |
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Add comment about ItemSAO being deprecated | Perttu Ahola | 2012-06-11 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er... | Perttu Ahola | 2012-04-08 |
* | Fix disabling of player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 |
* | Don't apply player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 |
* | Add server-side enforcement of the 'fast' privilege; also fix client checking... | Perttu Ahola | 2012-03-31 |
* | Fix the position of LuaEntityCAOs not getting updated at all | Perttu Ahola | 2012-03-30 |
* | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player... | Perttu Ahola | 2012-03-30 |
* | ObjectProperties | Perttu Ahola | 2012-03-30 |
* | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola | 2012-03-29 |
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 |
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |