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path: root/src/content_sao.cpp
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* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
* Move player collisionbox to player classsapier2013-04-25
* fix objects colliding with its own collision boxessapier2013-04-09
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Closed add object <-> object collision handlingsapier2013-03-28
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Initialize all member variables of LuaEntitySAOPerttu Ahola2012-12-23
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* A bunch of fixesMirceaKitsune2012-11-25
* Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* Add dtime_s to entity activationPerttu Ahola2012-09-09
* Remove special handling of creative modePerttu Ahola2012-07-25
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er...Perttu Ahola2012-04-08
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Clean up log messages everywherePerttu Ahola2012-03-11
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10