| Commit message (Expand) | Author | Age |
... | |
* | Revert custom player collision box and step height commits | paramat | 2017-05-09 |
* | Player properties: Set correct default collisionbox | paramat | 2017-05-07 |
* | Make the player collisionbox settable | TeTpaAka | 2017-05-06 |
* | Use stepheight from CAO instead of hardcoded value | Sapier | 2017-05-06 |
* | Rename Scripting API files for consistency | ShadowNinja | 2017-04-25 |
* | Player data to Database (#5475) | Loïc Blot | 2017-04-23 |
* | Sneak glitch: Set default to false | paramat | 2017-04-22 |
* | Sneak: Add option for old move code | paramat | 2017-04-17 |
* | Partial damage cheat fix: node damages server side (#4981) | Loïc Blot | 2017-04-15 |
* | Fix problems when overriding the hand: | Ekdohibs | 2017-04-06 |
* | Fix multiple death messages (#5305) | presstabstart | 2017-04-06 |
* | Update server min protocol version to v24 (#5411) | Loïc Blot | 2017-03-19 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Do not increase breath if at full breath. | Auke Kok | 2017-03-11 |
* | Fix anticheat resetting client position after the client is teleported | Ekdohibs | 2017-02-01 |
* | Make entity on_punch have same signature and behaviour as player on_punch | sapier | 2017-01-28 |
* | Implement player attribute backend (#4155) | Loïc Blot | 2017-01-27 |
* | Revert "Detach the player from entities on death." (#5087) | Loïc Blot | 2017-01-21 |
* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 |
* | Detach the player from entities on death. (#5077) | red-001 | 2017-01-21 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Fix MSVC build Build broken by 98e36d7 | SmallJoker | 2017-01-19 |
* | Optimize SAO getStaticData by using std::string pointer instead of return copy | Loic Blot | 2017-01-13 |
* | Cleanup content_sao by factorizing similar code parts | Rogier | 2017-01-13 |
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Breath cheat fix: server side | Loic Blot | 2017-01-01 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Wieldhand: Allow overriding the hand | TeTpaAka | 2016-11-26 |
* | Fix mob deserialization errors in the client (#4743) | Rogier-5 | 2016-11-10 |
* | PlayerSAO saving fix (#4734) | Ner'zhul | 2016-11-05 |
* | Fix overloading problems mentioned by clang | Loic Blot | 2016-10-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | Prevent attached models from disappearing during parent reload (#4128) | Foghrye4 | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | use unordered containers where possible (patch 4 on X) | Loic Blot | 2016-10-06 |
* | Anticheat: Use the physics_override modifiers aswell | SmallJoker | 2016-09-09 |
* | Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431) | Rogier-5 | 2016-08-11 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Add support for limiting rotation of automatic face movement dir entitys | Sapier | 2015-12-19 |
* | Add option to give every object a nametag | BlockMen | 2015-12-15 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Save and remove player by pointer | Loic Blot | 2015-09-23 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Fix invisible player when the attached entity is removed | TeTpaAka | 2015-07-18 |
* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
* | Ignore punches with no damage in the actionstream | SmallJoker | 2015-06-15 |