Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| | |||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
| | |||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Handle undefined objects better | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP; Lua entity step callback works | Perttu Ahola | 2011-11-29 |
| | |||
* | random scripting work-in-progress | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Remove very floody log message of MobV2SAO | Perttu Ahola | 2011-10-17 |
| | |||
* | Fix punching of oerkkis | Perttu Ahola | 2011-10-17 |
| | |||
* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
| | |||
* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
| | |||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵ | Perttu Ahola | 2011-10-16 |
| | | | | setting | ||
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 |
| | |||
* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 |
| | | | | (because hitting them doesn't work for some unknown reason) | ||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
| | |||
* | mobv2 | Perttu Ahola | 2011-10-15 |
| | |||
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
| | |||
* | Made rats cookable and made them spawn near trees | Perttu Ahola | 2011-07-30 |
| | |||
* | * different collision box for fireflies so they now hover above the ground | Nils Dagsson Moskopp | 2011-07-21 |
| | |||
* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
| | |||
* | Attempt to fix a problem with the factory mappings of objects residing in ↵ | Perttu Ahola | 2011-07-16 |
| | | | | different source files than the prototype objects that fill them in | ||
* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
doing it |