| Commit message (Expand) | Author | Age |
... | |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement static... | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Handle undefined objects better | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP; Lua entity step callback works | Perttu Ahola | 2011-11-29 |
* | random scripting work-in-progress | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Remove very floody log message of MobV2SAO | Perttu Ahola | 2011-10-17 |
* | Fix punching of oerkkis | Perttu Ahola | 2011-10-17 |
* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se... | Perttu Ahola | 2011-10-16 |
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters though and make oerkkis disappear when they get to you (... | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
* | Made rats cookable and made them spawn near trees | Perttu Ahola | 2011-07-30 |
* | * different collision box for fireflies so they now hover above the ground | Nils Dagsson Moskopp | 2011-07-21 |
* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 |
* | Attempt to fix a problem with the factory mappings of objects residing in dif... | Perttu Ahola | 2011-07-16 |
* | reorganized a lot of stuff and modified mapgen and objects slightly while doi... | Perttu Ahola | 2011-06-26 |