| Commit message (Expand) | Author | Age |
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 |
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | CAO/SAO: Nicer velocity-controlled, interpolated rotation property: | SmallJoker | 2017-12-01 |
* | PlayerSAO damage: Update to cope with variable player heights | paramat | 2017-11-14 |
* | Player eye height: Make this a settable player object property | paramat | 2017-11-06 |
* | Make Player::peer_id server-side only and add getters and setters (#6478) | Loïc Blot | 2017-09-30 |
* | Add session_t typedef + remove unused functions (#6470) | Loïc Blot | 2017-09-27 |
* | ServerEnv: Clean up object lifecycle handling (#6414) | sfan5 | 2017-09-15 |
* | Customizeable max breath for players (#6411) | SmallJoker | 2017-09-15 |
* | Fix animation frame_speed and blend loosing precision due to incorrec… (#6357) | sapier | 2017-09-01 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Make entity selection and collision boxes independently settable (#6218) | stujones11 | 2017-08-24 |
* | Respect object property hp_max field for players (#6287) | SmallJoker | 2017-08-23 |
* | Do not add base position to player selection box (#6241) | stujones11 | 2017-08-23 |
* | Modernize code: very last fixes (#6290) | Loïc Blot | 2017-08-20 |
* | Modernize src/c* src/d* and src/e* files (#6263) | Loïc Blot | 2017-08-17 |
* | Step height: Add as a player object property | paramat | 2017-08-09 |
* | Add LuaEntity on_death callback (#6177) | Loïc Blot | 2017-07-27 |
* | Player collisionbox: Make settable | TeTpaAka | 2017-07-21 |
* | Expose getPointedThing to Lua | Dániel Juhász | 2017-07-07 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Properly remove SAO when worldedges are overtaken (#5889) | Loïc Blot | 2017-06-03 |
* | Revert custom player collision box and step height commits | paramat | 2017-05-09 |
* | Player properties: Set correct default collisionbox | paramat | 2017-05-07 |
* | Make the player collisionbox settable | TeTpaAka | 2017-05-06 |
* | Use stepheight from CAO instead of hardcoded value | Sapier | 2017-05-06 |
* | Rename Scripting API files for consistency | ShadowNinja | 2017-04-25 |
* | Player data to Database (#5475) | Loïc Blot | 2017-04-23 |
* | Sneak glitch: Set default to false | paramat | 2017-04-22 |
* | Sneak: Add option for old move code | paramat | 2017-04-17 |
* | Partial damage cheat fix: node damages server side (#4981) | Loïc Blot | 2017-04-15 |
* | Fix problems when overriding the hand: | Ekdohibs | 2017-04-06 |
* | Fix multiple death messages (#5305) | presstabstart | 2017-04-06 |
* | Update server min protocol version to v24 (#5411) | Loïc Blot | 2017-03-19 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Do not increase breath if at full breath. | Auke Kok | 2017-03-11 |
* | Fix anticheat resetting client position after the client is teleported | Ekdohibs | 2017-02-01 |
* | Make entity on_punch have same signature and behaviour as player on_punch | sapier | 2017-01-28 |
* | Implement player attribute backend (#4155) | Loïc Blot | 2017-01-27 |
* | Revert "Detach the player from entities on death." (#5087) | Loïc Blot | 2017-01-21 |
* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 |
* | Detach the player from entities on death. (#5077) | red-001 | 2017-01-21 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Fix MSVC build Build broken by 98e36d7 | SmallJoker | 2017-01-19 |
* | Optimize SAO getStaticData by using std::string pointer instead of return copy | Loic Blot | 2017-01-13 |
* | Cleanup content_sao by factorizing similar code parts | Rogier | 2017-01-13 |
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |