aboutsummaryrefslogtreecommitdiff
path: root/src/content_sao.cpp
Commit message (Collapse)AuthorAge
* Clean up log messages everywherePerttu Ahola2012-03-11
|
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
|
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
|
* LuaEntity armor groupsPerttu Ahola2012-03-10
|
* Damage groups WIPPerttu Ahola2012-03-10
|
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
|
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
|
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
|
* Delete unknown LuaEntities when punchedPerttu Ahola2011-12-04
|
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
|
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
|
* Players are more like objects + related stuffPerttu Ahola2011-12-01
|
* Player-is-SAO WIPPerttu Ahola2011-12-01
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
|
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Handle undefined objects betterPerttu Ahola2011-11-29
|
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
|
* random scripting work-in-progressPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-17
|
* Fix punching of oerkkisPerttu Ahola2011-10-17
|
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
|
* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-16
|
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
| | | | setting
* Replace M_PI with PIPerttu Ahola2011-10-16
|
* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-15
|
* mobv2Perttu Ahola2011-10-15
|
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
| | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
|
* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
|