| Commit message (Expand) | Author | Age |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 |
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Add comment about ItemSAO being deprecated | Perttu Ahola | 2012-06-11 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er... | Perttu Ahola | 2012-04-08 |
* | Fix disabling of player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 |
* | Don't apply player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 |
* | Add server-side enforcement of the 'fast' privilege; also fix client checking... | Perttu Ahola | 2012-03-31 |
* | Fix the position of LuaEntityCAOs not getting updated at all | Perttu Ahola | 2012-03-30 |
* | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player... | Perttu Ahola | 2012-03-30 |
* | ObjectProperties | Perttu Ahola | 2012-03-30 |
* | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola | 2012-03-29 |
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 |
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() | Perttu Ahola | 2012-01-02 |
* | ObjectRef:get_entity_name() and fixing of comments in default/init.lua | Perttu Ahola | 2012-01-02 |
* | Delete unknown LuaEntities when punched | Perttu Ahola | 2011-12-04 |
* | Remove obsolete createPickedUpItem() | Perttu Ahola | 2011-12-02 |
* | Add time_from_last_punch to Lua API | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 |
* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement static... | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |