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content_sao.cpp
Commit message (
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Author
Age
...
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Handle undefined objects better
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Remove very floody log message of MobV2SAO
Perttu Ahola
2011-10-17
*
Fix punching of oerkkis
Perttu Ahola
2011-10-17
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
*
Make dungeon masters not shoot the walls with no reason
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
*
Replace M_PI with PI
Perttu Ahola
2011-10-16
*
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
*
Improve mobv2
Perttu Ahola
2011-10-15
*
mobv2
Perttu Ahola
2011-10-15
*
Now SAOs will reflect changes to their temporary inventory object
JacobF
2011-09-06
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
*
Made rats cookable and made them spawn near trees
Perttu Ahola
2011-07-30
*
* different collision box for fireflies so they now hover above the ground
Nils Dagsson Moskopp
2011-07-21
*
+ fireflies
Nils Dagsson Moskopp
2011-07-20
*
Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-16
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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