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path: root/src/content_sao.cpp
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* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
| | | | | | | | If a mod is disabled, or upgraded without sufficient backward compatibility, then entities it has put into the world become unknown, and continue moving around, but are completely unrecognisable. This change allows the player to see their type, and therefore which mod is or was responsible.
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
| | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
* Don't pass non-const references to collision methodsest312016-01-29
| | | | | Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
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* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Save and remove player by pointerLoic Blot2015-09-23
| | | | | | Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called
* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
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* Ignore punches with no damage in the actionstreamSmallJoker2015-06-15
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* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* Spare some string copiesest312015-05-27
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* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
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* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Add get and set functions for the nametag colorTeTpaAka2015-05-15
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-19
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* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
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* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | * This permit to cleanup the player checking loop
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
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* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
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* Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot2015-03-03
| | | | and testing the state change.
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
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* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Only keep players loaded while they're connectedShadowNinja2014-06-23
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* Pass arguments by referenceSelat2014-03-12
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Fix various memory access problems detected by valgrindKahrl2013-08-07
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Fix anticheatPerttu Ahola2013-08-03
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
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* Move player collisionbox to player classsapier2013-04-25
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* fix objects colliding with its own collision boxessapier2013-04-09
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Closed add object <-> object collision handlingsapier2013-03-28
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