Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 | |
| | | | | | | Store start and end frames as v2f Also move bone animations to their own function instead of object properties | |||
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 | |
| | | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality | |||
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 | |
| | | | | | | | | | | | | | | | | | Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) | |||
* | 3D model support for players using Irrlicht. Also ready the basis for mesh ↵ | MirceaKitsune | 2012-11-25 | |
| | | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. | |||
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 | |
| | ||||
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 | |
| | ||||
* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 | |
| | ||||
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 | |
| | ||||
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | |
| | ||||
* | Add comment about ItemSAO being deprecated | Perttu Ahola | 2012-06-11 | |
| | ||||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | |
| | | | | GPLv2/later, by agreement of major contributors | |||
* | Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar ↵ | Perttu Ahola | 2012-04-08 | |
| | | | | errors | |||
* | Fix disabling of player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 | |
| | ||||
* | Don't apply player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 | |
| | ||||
* | Add server-side enforcement of the 'fast' privilege; also fix client ↵ | Perttu Ahola | 2012-03-31 | |
| | | | | checking 'fly' instead of 'fast' | |||
* | Fix the position of LuaEntityCAOs not getting updated at all | Perttu Ahola | 2012-03-30 | |
| | ||||
* | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵ | Perttu Ahola | 2012-03-30 | |
| | | | | players too! | |||
* | ObjectProperties | Perttu Ahola | 2012-03-30 | |
| | ||||
* | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola | 2012-03-29 | |
| | ||||
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 | |
| | ||||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 | |
| | ||||
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 | |
| | ||||
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 | |
| | ||||
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 | |
| | ||||
* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 | |
| | ||||
* | Damage groups WIP | Perttu Ahola | 2012-03-10 | |
| | ||||
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 | |
| | ||||
* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 | |
| | ||||
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 | |
| | ||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
* | Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() | Perttu Ahola | 2012-01-02 | |
| | ||||
* | ObjectRef:get_entity_name() and fixing of comments in default/init.lua | Perttu Ahola | 2012-01-02 | |
| | ||||
* | Delete unknown LuaEntities when punched | Perttu Ahola | 2011-12-04 | |
| | ||||
* | Remove obsolete createPickedUpItem() | Perttu Ahola | 2011-12-02 | |
| | ||||
* | Add time_from_last_punch to Lua API | Perttu Ahola | 2011-12-02 | |
| | ||||
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | |
| | ||||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 | |
| | ||||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 | |
| | ||||
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | staticdata interface to Lua | |||
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | |
| | ||||
* | GameDef compiles | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | node/tool/item/whatever types | |||
* | Handle undefined objects better | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
| | ||||
* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
| |