summaryrefslogtreecommitdiff
path: root/src/content_sao.cpp
Commit message (Collapse)AuthorAge
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
* 3D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune2012-11-25
| | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
* Add dtime_s to entity activationPerttu Ahola2012-09-09
|
* Remove special handling of creative modePerttu Ahola2012-07-25
|
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar ↵Perttu Ahola2012-04-08
| | | | errors
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
|
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
|
* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
|
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* ObjectPropertiesPerttu Ahola2012-03-30
|
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
|
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
|
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* Clean up log messages everywherePerttu Ahola2012-03-11
|
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
|
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
|
* LuaEntity armor groupsPerttu Ahola2012-03-10
|
* Damage groups WIPPerttu Ahola2012-03-10
|
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
|
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
|
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
|
* Delete unknown LuaEntities when punchedPerttu Ahola2011-12-04
|
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
|
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
|
* Players are more like objects + related stuffPerttu Ahola2011-12-01
|
* Player-is-SAO WIPPerttu Ahola2011-12-01
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
|
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Handle undefined objects betterPerttu Ahola2011-11-29
|
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|