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* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* [CSM] Client side moddingLoic Blot2017-03-13
* Do not increase breath if at full breath.Auke Kok2017-03-11
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-01
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Breath cheat fix: server sideLoic Blot2017-01-01
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-10
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Anticheat: Use the physics_override modifiers aswellSmallJoker2016-09-09
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Don't pass non-const references to collision methodsest312016-01-29
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Save and remove player by pointerLoic Blot2015-09-23
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Ignore punches with no damage in the actionstreamSmallJoker2015-06-15
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Spare some string copiesest312015-05-27
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-19
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04