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content_sao.h
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Author
Age
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Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
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Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵
Perttu Ahola
2011-11-29
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staticdata interface to Lua
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Create framework for getting rid of global definitions of ↵
Perttu Ahola
2011-11-29
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node/tool/item/whatever types
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Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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random scripting work-in-progress
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Fix punching of oerkkis
Perttu Ahola
2011-10-17
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵
Perttu Ahola
2011-10-16
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setting
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Make dungeon masters though and make oerkkis disappear when they get to you ↵
Perttu Ahola
2011-10-15
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(because hitting them doesn't work for some unknown reason)
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
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+ fireflies
Nils Dagsson Moskopp
2011-07-20
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reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
2011-06-26
doing it