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content_sao.h
Commit message (
Expand
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Author
Age
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Spare some string copies
est31
2015-05-27
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Pass arguments by reference
Selat
2014-03-12
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-17
*
Rename LagPool's member variables to avoid MSVC freaking up due to it's #defi...
Perttu Ahola
2013-08-06
*
Allow mods to listen to cheat detections using minetest.register_on_cheat()
Perttu Ahola
2013-08-04
*
Fix anticheat
Perttu Ahola
2013-08-03
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
lua methods set_look_pitch and set_look_yaw
RealBadAngel
2013-03-17
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
*
Complete the attachment framework.
MirceaKitsune
2012-11-25
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
*
Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
*
Add dtime_s to entity activation
Perttu Ahola
2012-09-09
*
Remove special handling of creative mode
Perttu Ahola
2012-07-25
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