aboutsummaryrefslogtreecommitdiff
path: root/src/content_sao.h
Commit message (Collapse)AuthorAge
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
| | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
* Add dtime_s to entity activationPerttu Ahola2012-09-09
|
* Remove special handling of creative modePerttu Ahola2012-07-25
|
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
|
* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* ObjectPropertiesPerttu Ahola2012-03-30
|
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
|
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
|
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* LuaEntity armor groupsPerttu Ahola2012-03-10
|
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
|
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
|
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
|
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
|
* Players are more like objects + related stuffPerttu Ahola2011-12-01
|
* Player-is-SAO WIPPerttu Ahola2011-12-01
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
|
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* random scripting work-in-progressPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Fix punching of oerkkisPerttu Ahola2011-10-17
|
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
| | | | setting
* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-15
|
* mobv2Perttu Ahola2011-10-15
|
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
|
* + firefliesNils Dagsson Moskopp2011-07-20
|
* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
doing it