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content_sao.h
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Author
Age
*
Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
*
Complete the attachment framework.
MirceaKitsune
2012-11-25
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Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
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Get the new animation framework properly working
MirceaKitsune
2012-11-25
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Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
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Add dtime_s to entity activation
Perttu Ahola
2012-09-09
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Remove special handling of creative mode
Perttu Ahola
2012-07-25
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Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
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Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
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ObjectProperties
Perttu Ahola
2012-03-30
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Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
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Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
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LuaEntity armor groups
Perttu Ahola
2012-03-10
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Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
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ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2012-01-02
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Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
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Players are more like objects + related stuff
Perttu Ahola
2011-12-01
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Player-is-SAO WIP
Perttu Ahola
2011-12-01
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CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Fix punching of oerkkis
Perttu Ahola
2011-10-17
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
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Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
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+ fireflies
Nils Dagsson Moskopp
2011-07-20
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26