| Commit message (Expand) | Author | Age |
* | Breath cheat fix: server side | Loic Blot | 2017-01-01 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Wieldhand: Allow overriding the hand | TeTpaAka | 2016-11-26 |
* | PlayerSAO saving fix (#4734) | Ner'zhul | 2016-11-05 |
* | Fix overloading problems mentioned by clang | Loic Blot | 2016-10-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | Prevent attached models from disappearing during parent reload (#4128) | Foghrye4 | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | use unordered containers where possible (patch 4 on X) | Loic Blot | 2016-10-06 |
* | Add option to give every object a nametag | BlockMen | 2015-12-15 |
* | Fix invisible player when the attached entity is removed | TeTpaAka | 2015-07-18 |
* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | Spare some string copies | est31 | 2015-05-27 |
* | Add get and set functions for the nametag color | TeTpaAka | 2015-05-15 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje... | Loic Blot | 2015-02-17 |
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
* | Pass arguments by reference | Selat | 2014-03-12 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
* | Rename LagPool's member variables to avoid MSVC freaking up due to it's #defi... | Perttu Ahola | 2013-08-06 |
* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 |
* | Fix anticheat | Perttu Ahola | 2013-08-03 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Don't apply player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 |