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* Player data to Database (#5475)Loïc Blot2017-04-23
| | | | | | | | | | | | * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
* Clang-format: trivial fix on some headers (#5495)Loïc Blot2017-04-01
| | | Fix some headers style and remove them from whitelist
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
| | | | | * Remove the copy from db::loadBlock by using a pointer to the destination * cleanup db backend, the child backend doesn't have to set their functions as virtual
* Handle SQLITE_BUSY errors gracefullyRogier2015-12-30
| | | | | | This allows other applications (e.g. minetestmapper) to interrogate the database while minetest is running, without causing an almost certain minetest crash.
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
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* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵Loic Blot2015-02-17
| | | | | | ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* Add sqlite3 backend hack for androidsapier2014-08-16
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* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
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* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Add license headers and remove useless includesKahrl2013-09-10
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* Use STL containers instead of irr::core::listSfan52013-09-09
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* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09